﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace Tunneler.Tools {
    public interface ICollisionDetector {
        void HandleCollidingObjects();
        void HandleTerrainCollisions();
        bool IntersectBounds(IGameObject a, IGameObject b);
        bool AreColliding(IGameObject a, IGameObject b);
    }
}
